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- /*
- * mt_osdemo.c
- *
- * Demo of off-screen Mesa rendering with multithreading support .
- *
- * IMPORTANT NOTE: The code in this file is in alpha stage. It is used
- * as an example how multithreaded programming with Mesa could look
- * like. YOU MUST HAVE COMPILED THE MESA WITH POSIX THREADS SUPPORT TO
- * COMPILE AND RUN THIS DEMO! - poliwoda@volumegraphics.com
- *
- * The original "osdemo" by Brian Paul can be found in "../demos"
- *
- * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
- *
- * If you want to render BIG images you'll probably have to increase
- * MAX_WIDTH and MAX_HEIGHT in src/config.h.
- *
- * This program is in the public domain.
- *
- * Brian Paul
- *
- * modified for multithread usage by Christop Poliwoda (poliwoda@volumegraphics.com)
- * PPM output provided by Joerg Schmalzl.
- * ASCII PPM output added by Brian Paul.
- *
- */
-
- #ifndef THREADS
- #ifndef PTHREADS
- #error This code compiles and runs with POSIX threads support only. \
- Compile the Mesa and this demo as threaded version.
- #endif
- #endif
-
- #include <stdio.h>
- #include <stdlib.h>
- #include "GL/osmesa.h"
- #include "GL/glut.h"
-
- #include <pthread.h> /* POSIX thread interface */
- #include <time.h> /* for time measurements, maybe non-portable */
-
- #define WIDTH 512
- #define HEIGHT 512
- #define REPETITIONS 4
- #define MAXTHREADS 4
-
- void * buffers[MAXTHREADS]; /* these are the different result buffers */
- OSMesaContext ctx[MAXTHREADS]; /* and these the used contexts */
-
- /*
- * Timer code...
- */
- static struct timeval starttime, endtime;
- static struct timezone tz;
-
- static void timerstart(void) {
- gettimeofday(&starttime, &tz);
- }
-
- static void timerstop(void) {
- gettimeofday(&endtime, &tz);
- }
-
- static float timertime(void) {
- double ttime, start, end;
-
- start = (starttime.tv_sec+1.0*starttime.tv_usec / 1000000.0);
- end = (endtime.tv_sec+1.0*endtime.tv_usec / 1000000.0);
- ttime = end - start;
-
- return ttime;
- }
-
- /*
- * renders an image with 3 teapots, colorized in red, green, blue
- */
- static void render_image( void ) {
- GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
- GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
- GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
- GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 };
- GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
- glMatrixMode(GL_MODELVIEW);
-
- glPushMatrix();
- glRotatef(20.0, 1.0, 0.0, 0.0);
-
- glPushMatrix();
- glTranslatef(-0.75, 0.5, 0.0);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
- glutSolidTeapot(1.5);
- glPopMatrix();
- glPopMatrix();
-
- glPushMatrix();
- glRotatef(20.0, 1.0, 0.0, 0.0);
-
- glPushMatrix();
- glTranslatef(-0.75, -0.5, 0.0);
- glRotatef(270.0, 1.0, 0.0, 0.0);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
- glutSolidTeapot(1.0);
- glPopMatrix();
- glPopMatrix();
-
- glPushMatrix();
- glRotatef(20.0, 1.0, 0.0, 0.0);
-
- glPushMatrix();
- glTranslatef(0.75, 0.0, -1.0);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
- glutSolidTeapot(1.0);
- glPopMatrix();
- glPopMatrix();
-
- glFinish();
- }
-
-
- /*
- * Do rendering for a thread.
- */
- static void * thread_function(void * threadNr) {
-
- int i = (int)threadNr;
-
- OSMesaMakeCurrent(ctx[i], buffers[i], GL_UNSIGNED_BYTE, WIDTH, HEIGHT);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- render_image();
-
- return NULL;
- }
-
-
-
- int main( int argc, char *argv[] ) {
- pthread_t threads[MAXTHREADS];
- int i, k;
- int p, x, y;
- FILE *f;
- GLubyte *ptr;
-
- #ifdef __sun
- thr_setconcurrency(MAXTHREADS);
- #endif
-
- for (i=0; i<MAXTHREADS; i++) {
- /* create the OS Mesa contexts and result buffers */
- ctx[i] = OSMesaCreateContext( GL_RGBA, NULL );
- buffers[i] = malloc(WIDTH * HEIGHT * 4);
- }
-
- /* to compare rendering time, we do a single threaded rendering pass */
- printf("Main thread rendering %d %dx%d-images (no threads)...\n",
- MAXTHREADS*REPETITIONS, WIDTH, HEIGHT);
- fflush(stdout);
-
- timerstart();
- for (k=0; k<REPETITIONS; k++) {
- for (i=0; i<MAXTHREADS; i++) {
- thread_function((void*)i);
- }
- }
- timerstop();
- printf("Single thread runtime: %6.2f seconds\n\n", timertime());
-
-
- /* now we run the multithreaded code */
- printf("%d threads rendering %d %dx%d-images (multithreaded)...\n",
- MAXTHREADS, MAXTHREADS*REPETITIONS, WIDTH, HEIGHT);
- fflush(stdout);
-
- timerstart();
- for (k=0; k<REPETITIONS; k++) {
- for (i=0; i<MAXTHREADS; i++) {
- pthread_create(&threads[i], NULL, thread_function, (void*)i);
- }
- for (i=0; i<MAXTHREADS; i++) {
- pthread_join(threads[i], NULL); /* wait for threads to finish */
- }
- }
- timerstop();
- printf("Multithreaded runtime: %6.2f seconds\n\n", timertime());
-
- for (i=0; i<MAXTHREADS; i++) {
- /* write PPM (binary) file */
- if ((argc>i+1) &&
- (f = fopen( argv[i+1], "w" ))) {
- printf("write buffer #%d to file %s\n", i, argv[i+1]);
- ptr = (GLubyte *) buffers[i];
- fprintf(f,"P6\n");
- fprintf(f,"# ppm-file created by %s\n", argv[0]);
- fprintf(f,"%i %i\n", WIDTH,HEIGHT);
- fprintf(f,"255\n");
- fclose(f);
- f = fopen( argv[i+1], "ab" ); /* reopen in binary append mode */
- for (y=HEIGHT-1; y>=0; y--) {
- for (x=0; x<WIDTH; x++) {
- p = (y*WIDTH + x) * 4;
- fputc(ptr[p], f); /* write red */
- fputc(ptr[p+1], f); /* write green */
- fputc(ptr[p+2], f); /* write blue */
- }
- }
- fclose(f);
- }
- /* destroy OS Mesa contexts and result buffers */
- OSMesaDestroyContext(ctx[i]);
- free(buffers[i]);
- }
-
- printf("\nall done.\n");
-
- return 0;
- }
-